I am such a geek, but in a good way
Jun. 14th, 2010 02:58 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Someone uploaded the entire FFVI OST as a playlist on Youtube, so I've been listening to that while reading The Jungle Books. It's made for a pleasant afternoon.
I've been doing some thinking about video game music, as a result. FFXIII marks a significant break from Final Fantasy soundtracks. It sounds like all the other video game soundtracks out there, varying between different sets of Generic Video Game Music themes.
FFVI's soundtrack, on the other hand is rich. It includes jazzy bits for various pubs and towns (Zozo's Slam Shuffle is a favorite). It has a miniature three act Opera in it, complete with an impressive imitation (for 32-bit midi) of human voices carrying the solos. It has pensive themes and action-oriented music. Every major character has their own, very personalized music.
Even other Final Fantasy games that have not quite had such a variety at least plundered the rich themes that already existed in other Final Fantasy games, usually adding a few more to the collection.
I can't help but think that the paucity of FFXIII's soundtrack reflects a poverty on the part of the composer. The soundtrack does not sound like one designed by somebody with a love of music or who enjoys a variety of genres. It sounds like one thrown together by somebody who plays and creates video games all the time.
So, it suffers. Instead of the unique and rich music that fans of Squeenix games expect (Chrono's soundtracks are as impressive as the Final Fantasy ones usually are), we get the same schlock found anywhere else. And that's actually much of the complaint I have about the rest of the game, too. I think about the music in particular because I love music, and it is one of the first impressions that I get from a new RPG.
I've been doing some thinking about video game music, as a result. FFXIII marks a significant break from Final Fantasy soundtracks. It sounds like all the other video game soundtracks out there, varying between different sets of Generic Video Game Music themes.
FFVI's soundtrack, on the other hand is rich. It includes jazzy bits for various pubs and towns (Zozo's Slam Shuffle is a favorite). It has a miniature three act Opera in it, complete with an impressive imitation (for 32-bit midi) of human voices carrying the solos. It has pensive themes and action-oriented music. Every major character has their own, very personalized music.
Even other Final Fantasy games that have not quite had such a variety at least plundered the rich themes that already existed in other Final Fantasy games, usually adding a few more to the collection.
I can't help but think that the paucity of FFXIII's soundtrack reflects a poverty on the part of the composer. The soundtrack does not sound like one designed by somebody with a love of music or who enjoys a variety of genres. It sounds like one thrown together by somebody who plays and creates video games all the time.
So, it suffers. Instead of the unique and rich music that fans of Squeenix games expect (Chrono's soundtracks are as impressive as the Final Fantasy ones usually are), we get the same schlock found anywhere else. And that's actually much of the complaint I have about the rest of the game, too. I think about the music in particular because I love music, and it is one of the first impressions that I get from a new RPG.
no subject
Date: 2010-06-14 07:41 pm (UTC)no subject
Date: 2010-06-14 08:01 pm (UTC)And I wanted to punch half the characters in the face at the beginning, and still kind of want to beat them up even once the plot has advanced.
no subject
Date: 2010-06-14 08:08 pm (UTC)And by the time I made it back to Cocoon, the story just wasn't interesting anymore. It was just a boring 'I need to get through this and resell this game' thing.
Bleh. Close to the worst FF ever. IMO
no subject
Date: 2010-06-14 08:38 pm (UTC)Should never trust a creative team that says they want to "get back to the roots" of a series... because they often end up limiting themselves so much that they cut out all the outside sources that made that series so rich and interesting. Really good games, like really good art of all kinds, draw on a variety of sources.
no subject
Date: 2010-06-15 02:05 am (UTC)On a side note: Ever notice how much Mezzo di Aria Carattere sounds like Aerith's theme?
no subject
Date: 2010-06-15 04:32 am (UTC)no subject
Date: 2010-06-15 06:08 am (UTC)no subject
Date: 2010-06-15 02:43 pm (UTC)no subject
Date: 2010-06-15 12:29 pm (UTC)no subject
Date: 2010-06-15 02:43 pm (UTC)no subject
Date: 2010-06-15 02:36 pm (UTC)