![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Changeling is an interesting setting. It's in the old World of Darkness, a world like our own, but, well, darker, with more gothic and punk features. And lots of supernatural critters around.
Anyway, the Changeling flavor has this premise- that the fae of the old world, in order to survive the encroaching Banality of mundane life, hid themselves in the bodies of regular humans. So, each changeling has a fae soul and a human one, and at some point, the fae soul gets a chance to come out for a while.
There's a lot in Changeling about Glamour vs. Banality. Glamour is creative energy, but also is found in moments of trust, romantic love, that sort of thing. Changelings need Glamour to keep their fae souls awake so that they can see and interact with the chimera and each other as they really are.
Banality is the weight of the mundane, coupled with indifference. It stifles. Day to day pressures can slowly wear at you with Banality so that you forget the spark of Glamour, but it's also possible to end up weighted down with it just from talking to certain people.
Of course, it's funny how it works out. One of the most Banal things I've ever read was in the back of the Changeling: the Dreaming Player's Guide, where it explained away the old legends of the fae as a bunch of social constructs to teach people conservationism or provide an outlet for adultery. Seriously.
Anyway...
The books describe what happens when a changeling meets an 'Autumn Person', somebody with lots and lots of Banality, or when they just encounter a large amount of Banality. They get tired, and in the presense of lots of Banality, develop dull headaches and find it difficult to find the energy to do much of anything.
The way a couple of the players in the Changeling game play their characters actually makes me feel that way. I recently decided to do a little fighting against it, and doing so just drains me dry. Even when I get some success, it takes everything I have. And, being who I am, I don't have a lot to start with.
I was debating just ending the game now, deleting the forum and wrapping myself up on the couch to wait for
anher to come home. Now, the last isn't practical and I wouldn't have held to that for very long, but it was very tempting to at least spend an hour or so trying.
And then, one of the players posts on an entirely different thread, where instead of the same old dull ideas, they detailed a real celebration for a game event. It was beautiful. And I felt better. I had the strength to make another sally against the people who were drinking me dry, without feeling the need to fume about it.
That's what the Changeling setting means when it says Glamour. Even a little bit goes a long way.
Anyway, the Changeling flavor has this premise- that the fae of the old world, in order to survive the encroaching Banality of mundane life, hid themselves in the bodies of regular humans. So, each changeling has a fae soul and a human one, and at some point, the fae soul gets a chance to come out for a while.
There's a lot in Changeling about Glamour vs. Banality. Glamour is creative energy, but also is found in moments of trust, romantic love, that sort of thing. Changelings need Glamour to keep their fae souls awake so that they can see and interact with the chimera and each other as they really are.
Banality is the weight of the mundane, coupled with indifference. It stifles. Day to day pressures can slowly wear at you with Banality so that you forget the spark of Glamour, but it's also possible to end up weighted down with it just from talking to certain people.
Of course, it's funny how it works out. One of the most Banal things I've ever read was in the back of the Changeling: the Dreaming Player's Guide, where it explained away the old legends of the fae as a bunch of social constructs to teach people conservationism or provide an outlet for adultery. Seriously.
Anyway...
The books describe what happens when a changeling meets an 'Autumn Person', somebody with lots and lots of Banality, or when they just encounter a large amount of Banality. They get tired, and in the presense of lots of Banality, develop dull headaches and find it difficult to find the energy to do much of anything.
The way a couple of the players in the Changeling game play their characters actually makes me feel that way. I recently decided to do a little fighting against it, and doing so just drains me dry. Even when I get some success, it takes everything I have. And, being who I am, I don't have a lot to start with.
I was debating just ending the game now, deleting the forum and wrapping myself up on the couch to wait for
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
And then, one of the players posts on an entirely different thread, where instead of the same old dull ideas, they detailed a real celebration for a game event. It was beautiful. And I felt better. I had the strength to make another sally against the people who were drinking me dry, without feeling the need to fume about it.
That's what the Changeling setting means when it says Glamour. Even a little bit goes a long way.