Jun. 20th, 2009

alpharaposa: (Default)
  • 07:04 Whatever you do, do your work heartily, as for the Lord rather than for men, Colossians 3:23 #
  • 08:03 @lartist I find Tweetdeck convenient for managing different kinds of people I follow. One column for you cool guys, one for close friends.. #
  • 08:04 @lartist And one for political/news feeds. #
  • 18:25 @lartist Ooh, a link to the Ustream drawings! But you haven't finished the steampunk ones yet. *pout* #
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alpharaposa: (otaku)
I was going back and reading through some of my old worldlet entries in my memories, and it's funny the differences. The worldlet started out as a steam-punk kinda place, with dwarves tapping into geothermic heat and humans with grown up cities full of fired brick houses.

But as I fleshed it out, it didn't turn out with that kind of technology. It's much, well, earlier. The beast-kings still struggle under the yoke of the fey up north. The dwarves are still pushing carts by hand. Wahs are mysterious 'little masters'. Nomads roam pretty freely, and coinage is a recent invention by that upstart King out conquering the countryside.

I've been pondering over the conflicts between groups as rich fodder for stories and plots. The King has mounted soldiers who can finally take on the nomads if necessary. Bands of young nomads form raiding parties to plunder traders and vulnerable settlements. (Kind of like going viking.) Beast-kings fight the fey and each other. Dwarves juggle the needs of growth against the limits of living (mostly) underground.

I started working on this setting, off and on, back in 2004.

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alpharaposa

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